Daniel Stokes

Unreal Engine Projects

Most of my interest with Unreal Engine has been with the unreal game jams. These awesome events really exercise the power and ease of use of Epic Games' Software. The rapid prototyping capability of using the example assets, blueprint coding system, UI slate tools and quick network functionality let ideas quickly come to life.

Here are my entries into past unreal game jams:

Unity Game Projects

Through out my time at school studying game programming I developed many Unity Games. My intro to the engine was through a series of retro game dev challenges. Later in the program we were encouraged to come up with our own ideas.

These are my notable unity projects through out my studies:

Web Projects

Much of my software engineering education focused on we technologies and one aspect that connected to my game programming specialty was through use of web game technologies.

I worked with various libraries such as createJS, threeJS and box2D. Working around the constraints of browser compatibility, javascript and utilizing typescript to design engine frameworks ended up being quite enjoyable.

Some posts I have written on game dev:

How to add 2D Physics to CreateJs

October 25th 2019 1:55pm

Adding the Box2D physics library to your create js game can open up the possibilities for exciting gameplay. Using a physics system creates a consistent simulation experience and as a result players can more easily and intuitively predict movement and interactions.

How to bundle threejs + typescript with webpack

October 23rd 2019 6:00pm

Bundling a typescript threejs project with webpack alleviates so many headaches and allows for faster development. Organize your project files like you would for a standalone game and build them out to one single javascript file for importing.